Associate professor @ ENSIIE
1, square de la résistance
91025 Evry Cedex
+33 1 69 36 74 60
guillaume.bouyer@ensiie.fr
Researcher @ Lab. IBISC, team IRA2
Univ. Evry, Université Paris-Saclay
IBISC, EA 4526
40, rue de Pelvoux - CE1455 Courcouronnes
91020 Évry Cedex
+33 1 69 47 06 22
Virtual & Augmented Reality, 3D Interactions, Multimodal Feedback, Adaptativity, Rehabilitation.
My research focuses on assisting users in Virtual and Augmented Reality applications, in order to improve their comfort, performance or understanding in the various tasks they are required to perform (navigation, selection, manipulation, application control, etc.). The methodology follows a user-centered design, ranging from 3D interaction modeling to prototype development and evaluation. My work has been applied until 2014 mainly to bioinformatics and virtual exploration. Since 2015, applications have diversified to driving simulation, rehabilitation, or medical simulation. The research topics followed in recent years concern:
This project called "Controlling Self and the Other under Emotional Tension, Resources Restrictions and Stress" aims to use VR to train law enforcement officers, military personnel, health care personnel, and firefighters to cope with stress and regulate their emotions. When facing a violent / aggressive / menacing individual or a panicked victim, the learner will be trained to maintain a high level of self-control and attention, to slow down the sequence of events, enhance situational awareness, conduct proper threat assessments, and select and produce appropriate verbal and nonverbal behaviors. This transdisciplinary project brings together 8 partners in computer science, mechanics, human-computer interaction, mathematics, philosophy, psychology, physiology and medicine: LMEE (Univ. Evry), IBISC (Univ. Evry), HEUDIASYC (CNRS, UTC), LS2N (CNRS, IMT Atlantique), I3SP (Univ. Paris Cité), PSYCLE (Univ. Aix-Marseille), LNC (CNRS, Univ. Aix-Marseille), and IRBA (Health Service of the French Armies).
The objective of this CIFRE project with Holoforge Interactive is to contribute to improve interactions with Mixed Reality holograms, especially in the context of cooperation. In particular, we will explore an approach based on the addition of multimodal (visual, audio and haptic) sensorimotor feedback in order to enhance the users' experience and thus the efficiency of their tasks.
IBISC and the Poidatz Foundation are conducting a research project on gait rehabilitation after multilevel surgery for children with cerebral palsy. Our objective is to design a complementary tool to traditional physiotherapy, which allows the increase of the "quantity of walking" (endurance and autonomy), in autonomy, in a real environment and with the active participation of young patients, while ensuring the improvement of the "quality" of walking (kinematic and dynamic parameters: walking speed, step length, changes in direction and rhythm, etc.). We believe that an "augmented rehabilitation" solution can address this problem, in the form of an augmented reality video game at the scale of a rehabilitation centre. First, the gameplay elements will reinforce the motivation of young patients to walk freely. Then other visual and audio feedback coupled with movement measurements, will be designed to try to improve the quality of the walking parameters.
ARROW has been selected as part of the Tech Transfer Program 2023 by the SATT Paris-Saclay. By 2025, we will be improving our solution, transferring the technology to an industrial company and hopefully bringing it to market.
CESAAR-AVC (2019-2022)
Collaborative project between the IBISC laboratory and the Rehabilitation Center Les Trois Soleils. The objective is to design, develop and evaluate a system of upper limb self-reeducation assistance after stroke, using Virtual Reality and video game techniques. This tool is intended to be interactive, easy to use and inexpensive. A major issue is to improve compliance with the rehabilitation program through motivating exercises that adapt to patient performance. The first game allows to practice the pronation-supination movement of the wrist (amplitude, speed, precision and posture).